Showing posts with label Pipeline. Show all posts
Showing posts with label Pipeline. Show all posts

Wednesday, May 8, 2013

The Advantages of using OpenEXR

The Advantages of using OpenEXR | wolfcrow:
This article explains what OpenEXR is, in simple terms, and why it was necessary for ILM to create a file format. We will also look at the advantages unique to OpenEXR, and learn how these advantages help the VFX or special effects industry.

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Wednesday, April 17, 2013

Joust Standardizes Digital Pipelines from Set to Post

Joust Standardizes Digital Pipelines from Set to Post | Production:
The application’s purpose is to standardize digital pipelines and save money in the usual budgeted items such as VFX pulls and conform. It also can automate and put digital media and metadata in the control of production. Joust acts as a repository for data during principal photography, including data wrangling, script and camera notes as well as pertinent color information for each shot. Associated metadata will persist through the entire lifespan of a shot to final delivery.

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Thursday, April 4, 2013

Adobe After Effects CS7 to include a live 3D pipeline with Cinema 4D Lite

Adobe After Effects CS7 to include a live 3D pipeline with Cinema 4D Lite - News - Digital Arts:
The headline feature is what Adobe's business development manager for video Niels Stevens describes as a 'live 3D pipeline' between After Effects CS7 * and Maxon's Cinema 4D. The traditional workflow with Cinema 4D and After Effects is that scenes created in Cinema 4D can be rendered out with multiple passes to bring some information into After Effects, but any changes in Cinema 4D require re-rendering and re-importing of renders into AE.

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Friday, March 9, 2012

The Foundry releases Hiero workflow software

The Foundry releases Hiero workflow software
Hiero 1.0 is a lightweight shot manager for VFX. The software is not designed for compositing, finishing, grading or editing. Instead, it allows production facilities to efficiently conform, review and export shots to visual effects artists and into finishing systems.

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Wednesday, January 25, 2012

MentalCore - a solution for optimizing the Maya and mental ray workflow is out!

MentalCore - a solution for optimizing the Maya and mental ray workflow is out!:
CoreCG is a New Zealand-based research and development that specializes in creative solutions for CG animation and visual effects. The company announced the release of MentalCore - a cross-platform, standalone plugin designed to help artists achieve maximum creativity and efficiency while using NVIDIA mental ray with Autodesk Maya. According to the company, the release follows two years of extensive use at Oktobor Animation, a year of beta testing by high profile film, television, and game companies, and a soft launch in December 2011.

Tuesday, January 3, 2012

Hugo « digitalfilms

Hugo
The newest stereo 3D film sensation promises to be Martin Scorsese’s Hugo, just in time for the holidays. The film is the director’s first 3D venture and is based on The Invention of Hugo Cabret, a children’s graphic novel written and illustrated by Brian Selznick. It’s the story of twelve-year-old Hugo, an orphan who lives in the walls of a busy Paris train station. Hugo gets wrapped up in the mystery involving his father and a strange mechanical man.

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Tuesday, December 20, 2011

PipelineFX Qube! Accelerates Original Force’s Animation Renders

PipelineFX Qube! Accelerates Original Force’s Animation Renders: Chinese 3D animation coutsourcing company Original Force recently chose to use a render farm PipelineFX-Qube-Original-Force4 management firm, PipelineFX, to organize and optimize their render pipeline.
PipelineFX-Qube-Original-Force5

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