Showing posts with label Compositing. Show all posts
Showing posts with label Compositing. Show all posts

Wednesday, May 22, 2013

DuctTake: Spatiotemporal Video Compositing

DuctTake: Spatiotemporal Video Compositing
DuctTake is a system designed to enable practical compositing of multiple takes of a scene into a single video. Current industry solutions are based around object segmentation, a hard problem that requires extensive manual input and cleanup, making compositing an expensive part of the film-making process. Our method instead compos- ites shots together by finding optimal spatiotemporal seams using motion-compensated 3D graph cuts through the video volume. We describe in detail the required components, decisions, and new techniques that together make a usable, interactive tool for compositing HD video, paying special attention to running time and performance of each section. We validate our approach by presenting a wide variety of examples and by comparing result quality and creation time to composites made by professional artists using current state-of-the-art tools.

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ButtleOFX | an Open Source Compositing software

ButtleOFX | an Open Source Compositing software:
During the past months, we have been working on the communication of ButtleOFX. Today, we are revealing the video presentation of our project. It explains how compositing works with ButtleOFX. Thanks to a few animations and a demonstration we want to get people to know the user interface. You can watch it on vimeo.

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Friday, April 5, 2013

"Tears of Steel" Original Footage

"Tears of Steel" Original Footage:
The short film "Tears of Steel", code-named "mango" during development, was a Blender Open Movie Project. It developed an open vfx pipeline for compositing computer generated elements with live action video. It was originally released 2012 September 26.



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Saturday, November 3, 2012

Nuke Compositing Demo

Nuke Compositing Demo:
Here is a walkthrough of a shot I made in the Foundry's Nuke Compositing Software.  Watch it in 1080p if you want to see what's going on in the node tree.

Monday, August 20, 2012

Thursday, July 12, 2012

Autodesk Flame’s Evolution Gives 3D Compositors the Edge

Autodesk Flame’s Evolution Gives 3D Compositors the Edge:
Autodesk is celebrating 20 years since the launch of Flame. VFX artist Caroline Journo at Digital District in France tells why her skills in Flame make a difference in the world of visual effects.

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Tuesday, July 10, 2012

eyeon® Ships Highly-Anticipated AVID® Connection

eyeon® Ships Highly-Anticipated AVID® Connection:
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eyeon Software Inc. announced today the shipping release of the highly-anticipated eyeon Connection® bridge to the AVID workflow. Strategically based upon AVID’s AVX2 architecture and eyeon’s 6.4 version release of Fusion™, Connection seamlessly opens the Media Composer®, Symphony™, NewsCutter®, and *Avid DS™ product lines to an infinite degree of creative possibilities.

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Wednesday, June 27, 2012

Avid DS v11 Now With Color and Transport Controllers

Avid DS v11 Now With Color and Transport Controllers:

By Igor Ridanovic
Avid started shipping DS v11 on June 26, 2012, but before we look into what the new features mean for the existing users let’s first discuss the cost and look into what Avid DS is for those who don’t know where to place this editor.


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Monday, April 16, 2012

IFX Software releases Piranha 7

IFX Software releases Piranha 7:
piranha7 screen1
Piranha 7 is a complete editing and finishing system for Linux and MacOsx. Using the Power of GPU to deliver great performance and interactive artistic freedom. Piranha 7 can mix content with different resolutions and bit depths up to 8k 16bit/channel.
Features:

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Sunday, January 15, 2012

3D Compositing Fundamentals

3D Compositing Fundamentals:
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When I tell people that Smoke has 3D compositing capabilities, I sometimes get a skeptical reaction – asking if I *really* mean 2 ½ D compositing. So I end up explaining that in the case of Smoke, I really do mean TRUE 3D compositing. Answering this question numerous times led to the development of my recent series of tutorials on 3D compositing using Action in Smoke.

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