Showing posts with label Smoke. Show all posts
Showing posts with label Smoke. Show all posts

Saturday, October 12, 2013

An overview for a Smoke/Flame pipeline from Avid to Resolve to Smoke via XML

An overview for a Smoke/Flame pipeline from Avid to Resolve to Smoke via XML | wolfcrow:
Johnny Fegan presents an “overview for a Smoke/Flame pipeline that starts with Avid(Editorial), sent to the Colorist(Resolve), and conforming the final Smoke XML sequence with both the RAW footage and the Graded footage.”

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Sunday, September 8, 2013

How To Share Projects Between Multiple Smoke Systems

How To Share Projects Between Multiple Smoke Systems:
There is a concept in the 2013 releases of Smoke and the 2013 Extension 2 release of Flame Premium of WORKSPACES. Workspaces allows 2 or more different Smoke or Flame systems to access and work on the same project at the same time, using the same clips. In the Project hierarchy, a Workspace will fall in-between the Project and the Media Library. Each Smoke or Flame system connected to the same project at the same time, will create it’s own workspace.

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Saturday, July 13, 2013

The Adobe Premiere Pro to Autodesk Smoke Guide

The Adobe Premiere Pro to Autodesk Smoke Guide | wolfcrow:
There are few scenarios where one might want to move from Adobe Premiere Pro to Autodesk Smoke, and the strongest reason might be to take advantage of the native editing ability of Premiere Pro and the node-based compositing ability of Smoke.

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Tuesday, July 9, 2013

The Autodesk Smoke Crash Course for Beginners (Part Five): Exporting

The Autodesk Smoke Crash Course for Beginners (Part Five): Exporting | wolfcrow:
In Part One and Part Two we looked at how to set up Autodesk Smoke for best results.
In Part Three we looked at the Smoke workspace and a typical workflow.
In Part Four we looked at the various import options in Smoke.
In this final part we’ll cover the export options in Autodesk Smoke, as well as archiving.

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Monday, July 8, 2013

The Autodesk Smoke Crash Course for Beginners (Part Four): Importing | wolfcrow

The Autodesk Smoke Crash Course for Beginners (Part Four): Importing | wolfcrow:
In Part One and Part Two we looked at how to set up Autodesk Smoke for best results.
In Part Three we looked at the Smoke workspace and a typical workflow.
In this part we’ll look at what formats can be imported, and how Smoke deals with them. We’ll also look at how projects from other applications can be brought into Smoke.

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Friday, May 24, 2013

The Smoke 2013 Extension brings support for Blackmagic video IO devices!

The Smoke 2013 Extension brings support for Blackmagic video IO devices! - motionVFX Blog:
At NAB 2013 Autodesk and Blackmagic Design announced an electrifying news - that both company will begin a technology collaboration, and many were wondering what to expect from it. Now we know a little bit more as only a few weeks later, the first result of this collaboration is here - The Smoke 2013 Extension 1 release will introduce support for Blackmagic video IO devices: DeckLink (PCIe video boards); UltraStudio (Thunderbolt boxes) and the Intensity product line. According to Chris Bradshaw, senior vice president at Autodesk, the feedback of the community was tremendous, and with this new extension Smoke will now include two highly requested features – Blackmagic video card support and a powerful new set of trim tools.

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Wednesday, March 20, 2013

Digital Intermediate Conforming with EDLs and DPX

AREA | Digital Intermediate Conforming with EDLs and DPX:
It doesn't matter whether the original material came from traditional film celluloids or digital acquisition formats like RED or ARRIRAW.  The mediums are converted into DPX to make it a much more workable format in all genres of post production.  Feature films, television series, commercials and so on.

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Monday, February 4, 2013

How To Share Projects Between Multiple Smoke Systems

How To Share Projects Between Multiple Smoke Systems | Premiumbeat.com:
There is a concept in the 2013 releases of Smoke and the 2013 Extension 2 release of Flame Premium of WORKSPACES. Workspaces allows 2 or more different Smoke or Flame systems to access and work on the same project at the same time, using the same clips.  In the Project hierarchy, a Workspace will fall in-between the Project and the Media Library.  Each Smoke or Flame system connected to the same project at the same time, will create it’s own workspace.

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Tuesday, June 26, 2012

Understanding Autodesk Smoke 2013 Project Files

Understanding Autodesk Smoke 2013 Project Files:
Understanding how Autodesk Smoke 2013 manages and stores project files is essential for any serious user. In this tutorial we show you how Smoke organizes the project files and where to access them.

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Monday, June 18, 2012

First Look: Autodesk Smoke 2013

First Look: Autodesk Smoke 2013:

Last week, Autodesk released the first Pre-release trial of Smoke 2013 – containing a major redesign of industry-stalwart Smoke. With this trial, Autodesk has targeted the fall for the release of the finished version.
During the last few weeks, I’ve had the privilege of playing with the software and was invited by Autodesk to create introductory video training for the program. (More on that in a bit.)
This article is a first look at the program, with suggestions on how to get started exploring the free trial.

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Thursday, May 3, 2012

Smoke 2013 – Demos & Tutorials

Smoke 2013 – Demos & Tutorials:
There are plenty of Smoke 2013 product demonstrations and video tutorials available showcasing all the new editorial features and post workflows possible in the new version of Autodesk Smoke. Here are some good ones…

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Monday, April 16, 2012

Smoke for Mac 2013 Announcement

Smoke for Mac 2013 Announcement:
Head any good tech news lately? Smoke is changing.  Everything. Smoke has had a long and illustrious career, but for many years was only available to those with deep pockets – and a willingness to use Linux.  Several years ago Smoke for Mac (or as we call it, “SMac”) was released, and although it lacked some of the features it’s Linux big brother had, it gave many users the opportunity to begin the foray into high end finishing.  At $14,999, it enticed many users.  What the low price hid, however, was that a complete system that met the basic requirements...

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Autodesk Smoke 2013 Announced!!!

Autodesk Smoke 2013 Announced!!!:
The wait is over.... Autodesk reveals the brand new Smoke 2013... Editing and Effects connected like never before! Someone tweeted me saying that I have to redo all of my training videos and he was not wrong...
All my videos are still available through the Smoke Learning Blog but stay tuned for new videos to come soon.

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Tuesday, April 3, 2012

The Top 10 things you miss about Final Cut are in Autodesk Smoke Part I & II

The Top 10 things you miss about Final Cut are in Autodesk Smoke Part I:
Recently, Shane Ross wrote a post on his Little Frog in High Def Blog about the 10 things he missed from Final Cut Pro 7.  Shane is a well-respected freelance broadcast editor in Los Angeles.  He has edited numerous programs for The History Channel, the Discovery Channel, SYFY, and more. 

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The Top 10 things you miss about Final Cut are in Autodesk Smoke Part II
6. Simple compositing on the timeline: Even though Shane likes the vertical compositing in FCP and Premiere, and feels that Avid is lacking, I have to say that Smoke beats them all. This is where Smoke moves from being and editor to being a finishing tool.


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Friday, March 16, 2012

Autodesk Offers All-In-One Solution with NLE Suites Part I & II

Autodesk Offers All-In-One Solution with NLE Suites Part I:

Recently I’ve had a chance to visit with some of the brightest minds in post production today. These gentlemen arrived at this point in their careers from various paths, but they all arrived at the same place, which was at the door of Autodesk’s Smoke.

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Autodesk Offers All-In-One Solution with NLE Suites Part II:

Basic Training
Now that I steeled myself to learn Smoke, I was ready and determined to get down to business. Fortunately, Autodesk has provided several step by step tutorials which through the most basic aspects of her in the software which helped me on my way. Again, Smoke doesn’t look or feel like any other OS app I’ve ever used, so I started from the beginning: importing clips into the project. Start by loading the folder that contains your clips. Select clips you want to import into the project window. Then you just highlight a clip and using the ‘Source Layout’ and select the ‘standard screen’.


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Tuesday, March 6, 2012

Autodesk Smoke: Under the Hood Part I and II

Autodesk Smoke: Under the Hood Part I and II
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When you install Smoke either from the 30-Day Trial, the Educational version or even the retail, there is a lot that goes on behind the scenes and under the hood.

More on part 1 and part 2

Sunday, January 22, 2012

Smoke Media Storage: Ghetto USB drive & Macbook Pro

Smoke Media Storage: Ghetto USB drive & Macbook Pro:
Do you want to download the trial of Smoke for Mac, or get the 36 month free educational version? You don’t have to have a full blown MacPro, with a Kona Card, and Nvidia Quadro or a Thunderbolt Storage device to learn Smoke. In fact, I am running Smoke for Mac on this low end MacbookPro.


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Sunday, January 15, 2012

3D Compositing Fundamentals

3D Compositing Fundamentals:
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When I tell people that Smoke has 3D compositing capabilities, I sometimes get a skeptical reaction – asking if I *really* mean 2 ½ D compositing. So I end up explaining that in the case of Smoke, I really do mean TRUE 3D compositing. Answering this question numerous times led to the development of my recent series of tutorials on 3D compositing using Action in Smoke.

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Wednesday, January 4, 2012

Encouraging Students to Smoke

Encouraging Students to Smoke:
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Okay - smoking cigarettes is still bad for you, but did you know that students can get a fully-functioning 3-year license of Autodesk Smoke for free? Most people don’t believe it when we tell them, but it’s 100% true. All you need is your school email address to get your 3-year student license for Autodesk Smoke.

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Tuesday, January 3, 2012

How to import clips via the Gateway

To import clips for use in Smoke you will do it via the Gateway. Now the Gateway is just a fancy term for the connection between the Smoke UI and the drives where your clips are. It’s very similar to AMA from Avid. You can choose to link to the clips directly from where they are, or you can “transcode” them in to DPX frames that live on your Smoke framestore.
The following videos will help explain.

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