Wednesday, May 4, 2011

Things I Didn’t Learn in School: 11 Things that make you edit more efficiently

Things I Didn’t Learn in School: 11 Things that make you edit more efficiently: "

11 Things that make you edit more efficiently (and therefore more professionally) that most new users don’t know (because it isn’t that intuitive and they don’t read the manual.)

Here’s another installment in my on-going blog series about Things I Didn’t Learn in School, which is basically a series where I half-complain about the lack of real world knowledge in my college education and half-teach so that future generations may not have to waste so much time or money. I didn’t learn about ANY of these tools in college – I learned them during internships at first, and then on my own. In fact, a prof I had my senior year told our class that it wasn’t possible to edit video without the audio track into the timeline and that we’d have to just edit stuff down, unlink, and delete. Are you for real? UGH! And as a reminder, I went to Indiana University, not some backwoods online feel goodery.

When people typically start out in Final Cut Pro, unless they’re being taught how to edit by editors or they’re learning from a book, they usually develop their own ways of making cuts. Most of the time, this seems to end up as using the razor blade a whole bunch, dragging lots of things into the timeline, and pulling clips around at their edit points. While this is certainly one way to do it, it’s definitely not fast. Here’s eleven things you should know once you’re familiar with FCP: they’ll help you look like you actually know what you’re doing and help avoid you getting mad at the software when it doesn’t do precisely what you think it should.

1. 3-point editing

Three point editing is a little difficult to wrap your head around at first, but it’s a really useful editing technique. As the name implies, you are setting 3 points for an edit. For example, let’s say you have a space in your timeline where you need some b-roll to let your story breathe a little bit. You know how much you want, but you don’t really have anything specific in mind in terms of the b-roll. In your timeline, you can use the I and O keys to set in and out points where you’d like that b-roll shot to go. Then in the viewer, you can set either an in or out point (with the I and O keys again) where you’d like the b-roll clip to start or end. Once you have the two points on the timeline and the one point in the viewer, you can insert the shot (F10) and the clip will automatically select an out point in the viewer. Alternatively, you can put two points in the viewer and one on the timeline.

2. Ripple/roll/slip/slide

These are four editing tools that a lot of people actually don’t get into at first but they are very useful.

Ripple - Let’s say your rough cut is done, and you have a clip somewhere in the middle that needs to be trimmed because the timing is all wrong. You want to take off a bit at the beginning of the clip until a certain action occurs to keep to momentum going. Select the ripple tool and drag the edit point back to that point, and the rest of your timeline will ripple forward. If you cut this with the razor and deleted it, or just dragged it back with the arrow tool, you’d end up with a space on your timeline and have to manually move everything forward. This moves everything for you. Roll - Example: you shot a scene a couple of times with different angles and you’ve selected to cut in the middle of an action. You re-watch the scene as you’re editing and you want the cut to happen after that action occurs. You could drag things around and reposition your whole timeline – or, you could select the roll tool and drag the edit point back and forth until the timing is correct. Slip – You’ve put some b-roll in and after editing a bit, you realize that there’s a moment within that b-roll that happens in the middle of the clip and it would work really well at the beginning of the clip as part of the transition. This could get ugly..with just the arrow tools, that’s quite a few clicks to get everything right. With the slip tool, you can drag the clip back and forth on the timeline without changing the edit points. You can change the timing within the clip without disturbing the rest of the timeline. Slide – Sliding is like rolling in that you’re changing the edit point – when it occurs on the timeline, rather than the content of the clip. However, with slide, you are rolling the in AND out point.

3. JKL editing

Using the keyboard as much as possible is a big part of being an efficient editor. By quickly navigating, reviewing, and making edits, you’re using your time better and hopefully keeping up with your thoughts faster. JKL editing is an old editing concept that hasn’t changed. On your QWERTY keyboard, you’ll notice that JKL are right next to each other. On the timeline or in the viewer, you can use these keys to play forward, pause/stop, and play backwards. J – plays backward K – pause L – plays forward

If you hit J more than once, you’ll double the speed it reverses. Same with L. It’s kind of like rewinding and fastforwarding on a VCR.

Another thing you can do is shuttle forward and backward like with tape. Hold down K+L to slow motion forward, J+K to slow motion backward.

4. Selecting edit points Use V to select the nearest edit point to your cursor, and use U to cycle through both clips, incoming, or outgoing edit point.

5. Transitions

Select an edit point and use command+T to add your default transition to the edit point. To add your default audio transition, use option+T.

6. Trimming a lil bit

When you have an edit point selected, you can use < and > to trim a frame at a time (or [ and ] for 5 frames at a time.)

7. Rendering and exporting and saving

Command R renders your timeline, command E exports a quicktime movie, and command S saves your file (and command+shift S is save all!)

8. Timeline tools Shift+L - Link/unlink audio track from video track Shift+Z - Show the entire timeline N – Toggle snapping in the timeline. Sometimes you want it on, sometimes you don’t. If you’re holding down something to drag it in or out and you want to change your snapping, you can hit N while you’re still holding down the mouse button. Snap will go back to what it was before you changed it while making an edit.

9. Caps lock Say you’re doing something somewhat intensive on the timeline – multiple layers, compositing, an effect, etc – and you want to change the timing, but you’re having trouble getting FCP to be responsive as you make the changes. You can turn on caps lock, which de-activates playback in the canvas. You can make your changes without FCP trying to keep up and refresh as you make them.

10. Targeting tracks Say you want to insert a clip into your timeline – but only the video, no audio, without disturbing the audio track. On the left side of your timeline, you’ll see the patch panel. You can deactivate the audio by clicking on it, which will prevent the audio from being inserted. But what if you want video and audio, but the audio on tracks 3 and 4? You can do this by dragging the A1 to A3 and A2 to A4. You’re just re-routing where you’d like the audio or video track to go when you hit insert. Very handy for editing with the keyboard.

11. ORGANIZE!

This entry was about things within the software that you don’t automatically pick up on when you open up FCP that noobs don’t really know, but this is by far more important than any keyboard shortcuts or slipping and sliding. Without organization, your project will never be efficient. Become disciplined and methodical in how you save and organize work. Have a backup strategy in place. Understand how to archive a project. Go to your settings and check on where your autosave vault, waveform cache, render files, and scratch disk are located. Basically, be insanely organized before you start an edit, and KEEP ORGANIZED throughout the ENTIRE PROJECT! Don’t fall into bad habits halfway through. Keep bins neat, filenames saved in a certain manner, sort your files, and stick with it. Find out the best way to keep your projects organized and do it every time. One way of organizing – download Post Haste. Everytime you start a new project, it’ll generate folders that you’ll use so your projects are always consistent.

Now go read a book or at least open the manual. BONUS TIP: Change the number of saved files the Autosave Vault keeps and how often it saves. I increased mine quite a bit more than the default because disk space is cheap and project files are pretty tiny in comparison to video files anyway.

"

How To: After Effects Color Correction

How To: After Effects Color Correction: "

In today’s lesson we will explore how to effectively color correct an image to match its color properties to another image.

How To: After Effects Rotoscope http://www.youtube.com/watch?v=v2EgAG4P3VA&feature=related

"

Video compression

Video compression: "Here’s a technical comparison between MPEG-2, H.264 and JPEG 2000. Broadcasters have a range of choices when it comes to signal compression solutions. For advanced, professional-grade compression, MPEG-2, H.264 and JPEG 2000 are all viable options. Ultimately, network infrastructure, bandwidth requirements and budget all help to define the “right” choice for a broadcaster. MPEG-2 and [...]"

Is cloud editing the future of Post Production?

Is cloud editing the future of Post Production?: "

Is cloud editing the future of editing? http://tinyurl.com/3mpfqq5

Is the cloud the future of editing: with a facility cloud or a remote cloud? How will the tape shortage change delivery into the cloud? How does cloud editing work? Will the cloud be suitable for archive? Will the cloud be suitable for archive? Will the cloud lead to outsourcing?

(Recorded before Apple’s NAB Final Cut Pro X preview was announced to be at the Supermeet.)

"

NAB 2011: 3-D Cameras for Broadcast

NAB 2011: 3-D Cameras for Broadcast: "The industry as a whole is clamoring for operator-friendly, light and single-body production equipment that can replicate the 2-D HD production experience, and there was clear evidence this year that vendors understand the requirements and are working to make cost-effective production a reality. Here are a few notable cameras that were presented at this year’s show. Panasonic’s current handheld camcorder, the AG-3DA1, will be joined in the fall with a second integrated 3-D camcorder, the AG-3DP1. Featuring a larger imager and using the P2 memory format, the new shoulder-mount model is intended for use in live productions, sports, independent films and documentaries. The AG-3DP1 can record 80 minutes of stereo in 10-bit AVC-Intra to dual 64 GB P2 cards. It contains two 1in, 2.23-megapixel CMOS sensors. By contrast, its predecessor contained 2.7-megapixel chips and records to SD cards.
Panasonic AG-3DP1
Sony introduced a new shoulder-mount 3-D model that will be available this fall. The PMW-TD300 3-D camcorder features a twin optical lens equipped with three half-inch CMOS Exmor sensors for each eye view. It was developed in cooperation with Discovery for its new 3-D channel.
Sony PMW-TD300
This summer, Sony will also ship a compact 3-D DAM camcorder intended for videographers and corporate videos. The HXR-NX3D1 incorporates two quarter-inch CMOS sensors, twin 10x zoom lenses and an internal flash memory of 96GB for about 7.5 hours of 3-D recording.
Sony HXR-NX3D1
JVC unveiled the new GY-HMZ1U ProHD 3-D camcorder at the show. With an integrated 3-D twin lens design powered by JVC’s large-scale integration (LSI) chip for high-speed processing of HD video, the GY-HMZ1U can simultaneously record each left and right image in 1920 x 1080 resolution. The handheld camcorder features dual 3.32-megapixel CMOS sensors, one for each lens, and delivers 34Mb/s AVCHD recording in 3-D or 24Mb/s in 2-D. Video can be recorded with time code at 60i to provide smooth motion, for sports and other fast action, or 24p for a film-like effect. The GY-HMZ1U can also capture 3-D time lapse and 3-D digital stills.
JVC GY-HMZ1U ProHD 3D
Meduza introduced a “beyond 4K” camera that will be available in September. Content for the camera is acquired at 3072 x 4096 pixels and covers everything from 15/70mm giant screens to general theatrical screens, as well as 3-D TV.
Meduza
By Michael Grotticelli, Broadcast Engineering
"

Tuesday, May 3, 2011

Inexpensive archiving for tapeless media - Creative COW

Inexpensive archiving for tapeless media - Creative COW

Pro Media Tools 1.0.1 released - Adobe Premiere support and more

Pro Media Tools 1.0.1 released - Adobe Premiere support and more: "

Earlier this week we released Pro Media Tools 1.0.1, which offers new features and bug fixes for our suite of utilities to process and manage media in Final Cut Studio and Avid Media Composer.

The biggest new feature is support for Adobe Premiere CS5 for Mac. Premiere users have feature parity with Final Cut Studio users and can use the tools in the suite by exporting their projects to Final Cut Pro XML.

We've also improved the email settings dialog in Render Watcher to help those who had difficulty setting it up in version 1.0. There are now presets for common email providers, you can specify custom ports and there is now a button to check the settings by sending yourself a test email.

Edit Detector had several changes too. The sensitivity slider now behaves more predictably (this fixes an issue where it would not detect changes for movies with subtle edits, regardless of how high you raised it), thumbnails can now be switched off for improved performance when detecting changes, and edit points can now be added manually by pressing the N key.

We've also created a video overview of the tools in the suite:

The full list of changes is here:

  • Support for Adobe Premiere CS5 for Mac
  • Auto Transfer - Fixed an issue where multiple copies of the application could be launched in Auto Mode
  • Auto Transfer - Fixed an issue where progress bars may not start at zero
  • Batch Renamer - Speed and memory usage improvements when dragging in a folder with a large number of files inside
  • Batch Renamer - Fixed an issue where Add Suffix would place the text at the beginning instead of the end
  • Batch Renamer no longer adds an underscore separator character when adding a prefix or suffix. To regain this functionality, type the underscore in the prefix or suffix text itself.
  • Batch Renamer - Fixed a crash when removing frame numbers
  • Edit Detector - Left and right arrow keys now step through the movie
  • Edit Detector - Thumbnails can now be switched off for improved performance
  • Edit Detector - The sensitivity slider now behaves more predictably
  • Edit Detector - Added a button to manually insert an edit point (shortcut key N)
  • Quick Bins - Added a Send to FCP button on the toolbar
  • Quick Bins - Fixed an issue where it would try to send data to FCP when trying to save a standalone XML file
  • Render Watcher - Added a button in the preferences dialog to test email configuration
  • Render Watcher - Presets for common email providers
  • Render Watcher - Support for specifying custom email ports
  • Render Watcher - Fixed an issue where email passwords would not save correctly
  • General bug fixes, tweaks and improvements

Pro Media Tools is available for an introductory price of $99 and there is a 15-day trial available here. It will run on Mac OS X 10.5 and 10.6 on both Intel and PowerPC computers.

If you want to find out more about Pro Media Tools, check out screenshots and the user manual.

"

Adobe Creative Suite 5.5 Now Available | Studio Daily

Adobe Creative Suite 5.5 Now Available | Studio Daily

Technicolor's CineStyle Profile for Canon DSLRs is out and free!

Technicolor's CineStyle Profile for Canon DSLRs is out and free!: "

Two weeks ago we posted a video on which Joshua Pines of Technicolor talked about the ‘CineStyle’ picture profile they have developed for Canon DSLR cameras which would make 5D or 7D footage more filmic in post production. Now this picture profile is available for download.

Here you can check out some comparison pictures and tests which clearly shows that the new profile brings more details in shadows giving the camera more latitude.

The CineStyle was created by Technicolor color scientists and engineers over the course of the last 12 months with the cooperation of Canon U.S.A. Inc. It provides better dynamic range of the captured content by leveraging the capabilities of the Canon imaging chipset. Cinematographers and their post-production partners will have greater flexibility in color grading and finishing their projects. This allows for greater artistic freedom during shooting (as the look does not have to locked in during shooting) as well as during the color correction process in postproduction.

When the Technicolor CineStyle is selected in the camera it puts the standard H.264 REC709 color space into a log color space. Video images are recorded in log space. Still images are also converted into the same log color space. This is the first implementation of its kind for the Canon EOS line of cameras.

Although the Technicolor CineStyle was designed and optimized for the Canon EOS-5D Mark II camera, the Technicolor CineStyle can be installed and used on any current Canon EOS DSLR camera.

To receive your free copy of Technicolor CineStyle you need to fill out a form at the Technicolor's website which you can find here.

Source: http://zech-fstop.blogspot.com | http://www.technicolor.com | http://philipbloom.net

"

How Good Is Good Enough?

How Good Is Good Enough?: "

As usual, there were many new, useful products announced at this month’s annual convention of the National Association of Broadcasters (NAB) in Las Vegas. As usual, there were also many new trends, one sparked by the the U.S. Congress and another by last month’s earthquake & tsunami in Japan.

At the event’s Digital Cinema Summit, not only 3D but also higher frame rates, greater spatial resolutions, and increased bit depths and color gamuts were discussed. Yet the announcement that startled me most was near the beginning of Panasonic’s press conference.

Normally, I don’t pay much attention to manufacturer sales announcements. They might indicate real interest in a product, but the sales could also be the result of many other factors, including sweetheart deals and existing infrastructure.

Panasonic’s announcement was about the 2012 Olympic Games in London. Like the Super Bowl and other grand events, the quadrennial Olympics are opportunities to showcase new video technologies. At the 1984 Games, for example, Panasonic introduced its fluorescent-discharge-tube-based Astrovision giant color screens with pictures visible in broad daylight.

What new technology might the company provide for the world’s top sporting event, taking place more than a year after NAB 2011? Might it be something to do with 3D? Panasonic introduced a new integrated 3D camcorder at the show, the AG-3DP1, with larger image sensors (1/3-inch format), greater-range lenses (17x), and AVC-Intra recording onto dual P2 solid-state memory cards.

Might it be something to do with AVC-Ultra, the company’s highest-grade video bit-rate-reduction system, capable of dealing with 1080-line HD at 60 progressively-scanned pictures per second or other signal types including 3D and Hollywood’s 2K 4:4:4? Might it be something beyond even that?

Alas, no. The startling (to me) announcement was that “the official recording format for capturing the London 2012 Olympic Games,” as specified by Olympic Broadcasting Services London (OBSL), the host broadcaster, will be–ready?–DVCPRO HD. Next year’s NAB show will be the 13th annual equipment show since that format was introduced (and the 14th since it was announced).

As the image above right indicates, DVCPRO HD was introduced as a tape-cassette-based recording format (although Panasonic noted that OBSL “will also use the P2 HD series with solid-state memory cards”). Like HDCAM before it, DVCPRO HD is also a sub-sampling recording format; it doesn’t capture full horizontal resolution even in luma (brightness detail). But it would appear that OBSL considers it good enough.

“Good enough” was a phrase that came to my mind at many places on the NAB Show exhibit floor this year. Consider Sony’s new OLED reference monitors. The BVM series was introduced at February’s Hollywood Post Alliance (HPA) Tech Retreat. They have a slight color shift with viewing angle but otherwise seem ideal for the production-truck market, where a 42-inch plasma screen in video control is generally out of the question. And their price is in the range of similarly sized reference monitors using other technologies.

At NAB 2011, Sony expanded its offerings with a PVM OLED series at less than a quarter of the price (a discount of about 77%). Not only that, but the PVM monitors are even thinner than the BVM and include built-in controls.

Obviously, there have to be some drawbacks, given the extreme price difference. The signal processing in the PVM is not as high in quality as in the BVM, the flexibility is limited, and the OLED panels for the PVM are chosen from the manufactured stock after the top-of-the-line BVM panels have been selected and removed.

That might mean a bit less color-shift-free viewing angle. But another flaw was mentioned for the PVM panels: possible dead pixels.

In a sense, that’s no different from what Sony has done since its first chip-based cameras. Perfect image sensors went into the broadcast series, slightly flawed into the professional series, and more flawed into the consumer series. In cameras, however, bad pixels can be effectively “removed” by taking an average of the good pixels around them. In a display panel, there is nothing between the dead pixel and the eye to do any averaging (though Sony promised bad pixels would be off, never on).

In the choice between Sony’s BVM and PVM OLED monitors, the trade-off is clearly between cost and quality. At some other exhibits at NAB 2011, the parameters were less obvious. Consider, for example, the 52-inch “Professional 3D display” from Dimenco shown at the Triaxes Vision booth. It was said to have a “stunning and crystal-clear 3D image.”

From a 3D perspective, the autostereoscopy (glasses-free 3D) was superb. The image could easily be fused into 3D, and there was a broad viewing angle. The reason that part of the viewing experience was so good is that the displayed used 28 different views created from “2D-plus-Depth” information. Unfortunately, the display starts with ordinary HD resolution of 1920 pixels across. Divide that by 28 views, and you get some idea of how not-exactly-crystal-clear I perceived the resulting image.

That might be an extreme example, but there were many others at the show. Almost every 3D display there traded off either spatial resolution (in passive-glasses systems) or temporal resolution (in active glasses) or both.

Almost every display did that. One that did not could be found at the Calibre exhibit in the North Hall. Among other products, Calibre makes scalers, and their PremierViewProHD-IW includes what the company calls “3D Left/Right Extraction & Alignment for Passive 3D Projection Systems.”

In brief, the scalers take the “frame-packed” 3D signal from a Blu-ray disc and convert it to two, separate HD signals, one for the left eye and one for the right. Each signal is fed to its own projector, simple polarizing filters are clamped in front of the projection lenses, and simple passive glasses are used for viewing, with no loss of spatial or temporal resolution.

The system might be used for viewing 3D dailies. That would require a relatively inexpensive way to create 3D Blu-ray discs. That’s what Pico House’s Easy 3D does. It requires only a laptop with a BD-RE drive. The trade-off on this one is that its input format is AVCHD–ideal for a small, relatively inexpensive camcorder like Panasonic’s AG-3DA1, not so good for systems recording on other formats.

Is AVCHD good enough for dailies? Is any bit-rate-reduced format good enough for mastering? I’ll get to those questions in part II.

"

Sony to Resume Tape Manufacturing in July

Sony to Resume Tape Manufacturing in July: "Sony announced that optical disk manufacturing operations, including Blu-ray, are expected to resume around the end of May, and magnetic tape manufacturing operations are expected to resume around the end of July. Sony Chemical & Information Device Corporation’s Tagajyo Plant in the port city of Sendai, Miyagi Prefecture was badly damaged in the March 11 earthquake which devastated northern Japan. The facility was the only plant in the world manufacturing HDCAM SR tape, resulting in widespread shortages."

Avid Hide-and-Go-Seek

Avid Hide-and-Go-Seek: "

Avid’s error messages are the stuff of legend. I’ve been in the biz for a while and I have yet to get one that tells me exactly what the error is. Usually it’s some clandestine mumbo jumbo that makes no sense and prompts most users to shutdown the computer and hope for the best. Giving Avid a break is sometimes all the error message needs to go away. No matter if the problem is fixed. Just go away!

In Avid’s defense, the error messages probably mean something. In fact, I’m sure they do. That meaning hasn’t been conveyed to me, but there are a few things that you can do to help out your seemingly dire situation.

One, and this is a given, read the error message. Sometimes there will be clues such as the name of a file that is corrupt or a bin that is misbehaving. You have to get around all of the punctuation and capital letters to get to it, but it may be there.

Two, hit the Avid Community forums. Chances are someone else out there in the big ol’ universe has had your problem before and someone else in another universe had a solution. Many an error message have been solved in this manner and bless all you Avid forum contributors from saving my last patch of yet unpulled hair.

Three, do the Play IN to OUT trick. Well, it may not really be a trick but it is cool to do. You may have noticed that the sequence isn’t playing a certain chunk. For whatever reason (I don’t know why but I am glad that it works) if you press play in a sequence with a corrupt clip, it probably won’t play. However, if you Mark IN at a point and Mark OUT at another and press Play IN to OUT it may play in-between the two points. If it doesn’t, there is a good chance a corrupt file is within the two points. Progressively move the IN and OUT points closer and closer until the clip or clips are identified. Selectively remove clips from this section of the sequence and the moment the sequence plays you know you have found your culprit! But be mindful that there may be more than one corrupt clip!

Avid error messages, despite their confusion, let the user know that something is wrong. There isn’t an arrow directly pointing to the issue but guaranteed something is amiss. Worse comes worst, take a screengrab of the message and let someone else figure it out!

"

Friday, April 15, 2011

Canon announced an update for EOS Movie Plugin-E1 for Final Cut Pro!

Canon announced an update for EOS Movie Plugin-E1 for Final Cut Pro!: "

If you missed it Canon announced a few days ago that it will soon release a new update for EOS Movie Plug-in-E1 for Final Cut Pro! This plugin has been created by Canon in order to easen editing of EOS Movie footage in the FCP suite.

EOS Movie Plugin 1.2 will make the importing of EOS Movie files even easier and faster. Users will be able to transfer their files from any folder with no need to mirror the directory structure on the camera itself. What's more the update also enables smoother importing from Canon’s EOS 7D, EOS 5D Mark II and EOS-1D Mark IV models. A big advantage of the plugin is that users can import their footage without the need to use the THM file generated by the camera. Once this plugin is installed, it works in tandem with FCP software and can be called-up directly from the editing program's menu system. In other words this plugin turns the editing process with video files from EOS digital SLRs to a much smoother and highly automated process

Originally launched in February 2010, EOS Movie Plug-in-E1 for Final Cut Pro is designed to quickly and seamlessly convert EOS Movie footage from Canon’s leading range of EOS DSLR cameras to Apple’s high-quality ProRes 422 codec. It converts the footage at approximately twice the speed of Apple’s standard conversion, creating a smoother workflow for the rapidly growing number of videographers shooting HD video content on DSLR cameras.

The new version of the plugin will be available to download for free from 25th April 2011. Just to remind you Canon’s plugin software will only work with Final Cut Pro versions 6.0.6 through 7.0.2 and later. Mac OS X 10.6.4 or later is also required.

Source: www.canon.com | http://photocinenews.com

"

Video sweetening

Video sweetening: "Color grading for mood, style and story Video “sweetening” is both a science and an art. To my way of thinking, Color correction is objective – evening out shot-to-shot consistency and adjusting for improper levels or color balance. Color grading is subjective – giving a movie, show or commercial a “look”. Grading ranges from the [...]"

Thursday, April 14, 2011

Gemini in August 2011

Gemini in August 2011

ALEXA 3D - ANOTHER NEW ALEXA - THIS TIME IT’S M

ALEXA 3D - ANOTHER NEW ALEXA - THIS TIME IT’S M: "
Republished with permission from www.definitionmagazine.com ANOTHER NEW ALEXA - THIS TIME IT’S M ARRI is developing a further model in the ALEXA family of cameras: the ALEXA M - a new, remote solution consisting of a separate camera head and body. At the Arri press conference it was also announced that the Cameron Pace Group, James Cameron and Vince Pace will be entering an agreement to co-develop the camera system and as a result that Group will have exclusive commercial access to the first systems to be made available in September 2011, Serial production and sales release of the ALEXA M to all customers will commence during the first quarter of 2012.” ALEXA M is tailored for action photography, tight corner shots and 3D productions. Based on proven ARRI technologies, the M model features the same great image quality that has made ALEXA so popular. The M head is optimized for small size and low weight, offering the flexibility when used on lightweight 3D setups. Multiple mounting points on top and bottom allow an easy setup onto existing 3D rigs. Head and body are connected with a fibre optic cable that can also be used for powering the head, depending on distance. The back end provides various recording options, just like the standard ALEXA does: images, sound and metadata can be recorded onto SxS cards or on external recording devices, offering different kinds of workflows. ALEXA M has a PL mount, works perfectly with all existing 35mm lenses and is compatible with a wide range of ARRI accessories.
"

המצלמה היחידה בעולם המקליטה RAW, 1920x1080

המצלמה היחידה בעולם המקליטה RAW, 1920x1080

Color Correction by the Numbers

Color Correction by the Numbers:
Michael Devowe goes through an in depth process of how to use Photoshop and AfterEffects to dial in to the proper color. [Visit FilmmakerIQ.com for the Full Article.]

More...

Avid CEO Weighs in on Rival Apple's New Editing Software


http://www.hollywoodreporter.com/news/avid-ceo-weighs-rival-apples-178076

"There were a lot of unanswered questions," Gary Greenfield tells THR of Apple's Final Cut Pro presentation. "But I think it just reminds people that Avid is going to wake up and serve your professional needs."

Final Cut X: Discuss

Final Cut X: Discuss: "

In this video, Cammon and I discuss some of our worries about FCP. After doing this video earlier in the day and discussing with others, someone pointed out for those that have used FCP alone for so long this is a great update. For those of us, like myself, who use other NLEs to edit, there is some potential frustration in the kind of upgrades Apple decided to make.

I hope I am just making a big fuss about most of this and everything really is just in fact that cool. I would love it.

"

4K LCD Screens … on a Beamsplitter Rig!

4K LCD Screens … on a Beamsplitter Rig!: "

Keisoku Giken 4K-3D Monitor

OK, this is interesting. In the rear of the Central Hall at NAB — if you’re reading this from the show on Thursday morning, you have time to go back there and check it out — the Japanese company Keisoku Giken (KG) is showing the oddest beast I saw at NAB this year. The company’s 27.8-inch 4K-3D monitor uses two separate LCD panels and the “half-mirror method” to display a 3840×2160 3D image. In other words, it’s sort of like a beamsplitter rig for two displays instead of two cameras.

When you put on a pair of passive 3D glasses, directing the differently polarized light from each monitor to the corresponding eye, you see the resulting image in glorious 3D and at full resolution — without the eyestrain sometimes associated with active-shutter glasses or the resolution hit taken by other passive systems, which only display half-resolution images to each eye.

The picture is gorgeous, with a fine level of detail that fools the eye, making you feel like you’re peering into a tiny, moving diorama. KG sells the product worldwide while Korean partner Red Rover, which has a patent on the structure, is the U.S. reseller.

The companies hope the screen will find a home in the U.S. post-production market, but it’s a fairly unwieldy beast, especially compared to the flat screens that have become commonplace in the post-CRT era. If you want to take one home with you, you’ll have to wait until at least this summer — and you’ll be shelling out $120,000. More info is in KG’s press release.

"

My thoughts on Final Cut Pro X…

My thoughts on Final Cut Pro X…: "

My thoughts on Final Cut Pro X. http://tinyurl.com/3w9uzbb It’s taken a while – NAB gets in the way when you teach and do meetings.

"

Pure RAW Testing with ArriRAW Live

Pure RAW Testing with ArriRAW Live: "
Pure RAW, part of Pure Digital Services, have spent all day yesterday prepping and testing another ArriRAW LIVE system from Mistika in the UK for our upcoming ArriRAW projects, of which one is in 3D and another data show for Disney. We consulted with Mistika and Steve Shaw at Light Illusion to create a full onset workflow for ArriRAW and are delighted with the results. The ArriRAW live unit allows for real time 3K playback on location and near real time full technical debayer, all created and delivered on location, allowing for speedier workflows, full 3K DPX delivery to Post, 3K playback and verification on set including full dailies and offline content, including iPad screeners, all from the fully debayered Master DPX and all created near set. I have uploaded some images from our UK test yesterday at www.puredigitalservices.com within the blog page, do take a look. More details coming during today at NAB plus a full technical evaluation on our blog pages this week. Thanks must go to Mistika SGO and Geoff Mills, Light Illusion Steve Shaw and Sandy and to S.two for all the hard work and research to bring this system to market, thankyou all.
"

Wednesday, April 13, 2011

The Foundry Previews NUKE 6.3 and MARI 1.3 at NAB

The Foundry Previews NUKE 6.3 and MARI 1.3 at NAB: "NUKE Product Manager, Jon Wadelton, will be previewing NUKE 6.3 which provides new tools, reducing the need to leave NUKE for external applications. New Spline and Grip Warpers, 3D particles, a Planar Tracker, new Denoise and audio scratch track all improve fluidity and flexibility of workflow, saving artists time. Jon will also be previewing a brand new workflow combining NUKE and MARI to provide 3D paint to compositors, allowing them to conquer common issues such as stretching, seaming and occlusion often encountered during environment creation and texture projection...."

See how Thunderbolt makes CS5.5 faster at NAB

See how Thunderbolt makes CS5.5 faster at NAB: "

With the first two days of NAB 2011 behind us, the hot topic around hardware in the South Hall was definitely Intel’s Thunderbolt port technology. Maybe you’ve read about Thunderbolt or had co-worker try and explain it, but the simplest way to understand it is to just find a demo running on the showfloor and take it for a spin.
In the Adobe booth, we put together a complete system running on Apple’s new Macbook Pro 15” connected to a Promise Pegasus Thunderbolt raid array connected to a BlackMagic Design Ultra Studio 3D with SDI output to an iKan portable SDI display. From the description above it sounds like a lot of cables and wiring, but in fact, it’s quite simple. Each Thunderbolt device has 2 ports and are linked together in a daisy chain configuration with very small but sturdy cable. The result was 800MBs throughput of shear madness.
For a quick test, we threw down some 422 1920x1080 Uncompressed footage in Premiere Pro CS 5.5 with data rates between 126 – 158 MBs and started playing the timeline with ease. Next we tested fast and slow scrub and it was silky smooth to the touch- It was like we were playing DV. I’ve never seen anything like it running off a laptop.
We continued putting it through the paces stacking on 3 and 4 layers of video throughout the day and inviting customers to feel the power of this new level of editing. After Effects CS 5.5 also had no problem playing the uncompressed footage in realtime. The Adobe booth appeared to be the only place where you could actually see the full workflow of editing with Thunderbolt.
BlackMagic Design has done an incredible job in being the first to show off this next generation editing platform running on Premiere Pro CS 5.5 and After Effects CS 5.5. If you get a chance, stop by the Adobe booth and take it for a spin.
Lastly, as I walked around the South Hall show floor, Adobe 3rd party partners like AJA, Matrox , and G-Technologies all hadThunderbolt products or planned products on display. It’s crystal clear to me that this is huge step forward and we are well on our way to a new standard.

"

NAB ’11: First Look at the Sony F65 CineAlta

NAB ’11: First Look at the Sony F65 CineAlta: "

One of the most intriguing announcements prior to NAB was a new high resolution Digital Cinema camera from Sony that promised “True 4K and beyond”. We were finally able to get a sneak-peek at the Sony F65 CineAlta here at NAB. Watch my video above to learn more about the industry’s first 8K camera and the first camera to support the IIF ACES color space.

"

The “Future” of editing

The “Future” of editing: "

Yesterday was a whirlwind day. Started off early at a breakfast meeting with the top level executives of Avid and ended with the always entertaining Supermeet. Ok, maybe this year’s Supermeet was a little more entertaining than most.

Let’s start with this morning. For the first time I can truly say that “Avid is listening.” I’ve seen the moniker on their site in the past and I kind of laughed. I mean this is Avid we’re talking about. The company that tells us how we can purchase their software and hardware and if we don’t like it we can go somewhere else.

Ok, maybe that’s how they used to do things, but it was clear from our meeting today, Avid is truly changing the way they do business. It seems to have taken a while for it to really sink in but there is a definite shift in the tone coming from the company. There is a real willingness now to open up the software to third party hardware as we have seen from last year’s Matrox reveal to this year’s AJA Io Express.

First off, it was impressive to me that not only was I meeting with their PR folks, but the CEO and many of the top management and marketing team. One on one for about 90 minutes and I was free to ask any question. Generally I’m used to having many layers of separation between me and the head of the company that makes my NLE. Of course being a Final Cut Pro guy with a bunch of AJA Kona cards, my primary interest is seeing Avid continue their migration to open up the software to even more hardware options not only from AJA and Matrox, but Blackmagic Design as well. Obviously Avid would not answer me directly on any of the hardware questions, but I get the sense that their migration towards openness will continue at some point in the future.

Then there was Apple and the SuperMeet presentation. As expected, the new Final Cut Pro appears to have been built on the foundation of iMovie. But there’s nothing wrong with that, the interface is actually very efficient. You will have to re-think your way of operating, but there’s nothing wrong with taking the iMovie base and building upon that.

20110413-063327.jpg
The Interface

What Apple actually chose to show was quite nice. Background rendering, Magnetic timeline with the audio always moving out of the way, and “open” timeline with no hard tracks that appear and disappear as needed, pitch corrected audio skimming, improved color correction, Audio fade controls much better, simple retiming in the timeline, color matching with single click and of course, no more transcoding / mixing and matching of formats in the timeline. These are all the super cool, wiz bang features that are the hallmark of any Apple marketing event.

The two highlights for me were Audition and the Magnetic audio. Audition allows us to essentially create a floating bin of multiple clips to insert into the timeline and with simple keystroke try out each shot in the timeline.

20110413-073618.jpg
Audition

20110413-073749.jpg
Audio

But Apple was presenting to 1500 video editors, many of whom look past the slick marketing demo and want to know about how it works under the hood and with all the rest of the pro apps that we all use every day. That’s probably why with each new item presented, about half of the room was very excited and the other half was quiet. The only uniform applause throughout the room seemed to be for the price, which garnered about half a standing ovation from the room. So now it’s just $299 for Final Cut Pro only and there was no mention of the rest of the suite period. I guess part of the marketing strategy is “well it’s so cheap now nobody can complain.”

The big question among the pro editors I spoke to after the presentation was what didn’t we see?

Multi format, multi frame rate, multi codec playback. We were told it’s now supported, but it was not shown, at least not that I could tell.

Tape Capture / Layback. Is this still supported internally to the application or has Apple taken the stand that they do not need to support a videotape workflow at all internally? Not only is tape still being shot by many production companies, there are millions of hours of videotape archive material that has to be ingested for projects, such as the feature documentaries we cut today.

In fact what about the capture cards / boxes from AJA, Blackmagic and Matrox? No mention of or appearance from them.

Filters. Do filters still work in the new FCP? As in our old filters that all of us already own and any potential new third party filters for the new FCP X? How will FCP interpolate and handle archive projects that include filters?

Titling. What does the new font tool look like? In the presentation a lower third was shown but it was never explained how it was created.

OMF / XML / EDL Export / Import. Can we still use XML to move projects to After Effects and other platforms as needed for finishing and other work? How easy is it to move the projects around?

Alpha channel / composting modes. How do these work in the new FCP? Some very nice looking effects were shown in the demo but were they created in FCP or elsewhere? Don’t know.

Large project management. How will FCP hold up under a large project such as the documentaries we currently cut. My feeling is that the new FCP is well suited for shorter projects but not long form, it seems like it would simply break if you threw a feature film or documentary at it. Can’t imagine scrolling through 200 hours of filmstrips to find my shots. With some of the organizational tools it might be manageable but hard to tell.

What we were presented definitely felt like a 1.0 release and Apple certainly set that bar throughout the event by comparing the launch of X to FCP 1.0. The original changed the face of NLE editing forever and they believe X will do the same thing. It certainly does with the interface and the price. Apple will absolutely build more market share for the product because at $299 every single hobbyist, school, and anyone who wants to edit video will purchase the product. That very well seems their goal with the price.

How those numbers will translate into pro editors, television series, feature films, etc remains to be seen. Would have been nice to hear from Walter Murch or the Coen Brothers last night to get their thoughts on how X will improve their workflows on feature films. The reaction among the pro editors and others I chatted with after the show was tepid at best. I think an encounter by one of the folks was somewhat telling.

Editor: Nice presentation but what about those features that weren’t shown? What about capture cards, filters and how it might perform with bigger projects.

Other person: This Final Cut Pro isn’t designed for you.

Maybe that’s what Apple is banking on. So many new folks coming into the industry who don’t know about or need capture cards. That’s who the new Final Cut Pro X is designed for. Those who will never have to retrieve an archive tape, handle more than a few hours or material at a time or interface with other applications outside the Apple brand. So Apple will “win” the NLE battle simply by sheer numbers of installed users. As they pointed out in the presentation, based on installed user numbers alone, Avid and Adobe are “fighting” for second place.

It’s impossible to give a true assessment of how good / bad the new FCP X really is since this is the only time any of us will see it. Unlike those “fighting for second place” Apple is not on the show floor so we cannot ask any questions or test out the interface for ourselves. Only those very few select beta testers know for sure what is and is not included in the interface.

The potential is there for the application to be a reinvention of non linear editing. But a one hour presentation left me and many other pro editors scratching our heads with many more questions than answers. Apple went for the slick, we want to know the down and dirty. At least we can go out on the show floor today and talk to those “other two companies” who are fighting for second place and actually address workflow questions.

So what’s my verdict? Apple went “All In” on this one event and came out swinging with a patented, marketing presentation full of slick features. I think they hit a double. Nice hit, but not near enough power to bring it all the way home. The biggest beneficiaries of the one hour presentation will most likely turn out to be Avid and Adobe. Sure Apple will sell millions of copies of X, but those other two A’s my very well come out ahead.

"

Final Cut X: I Don’t Get It

Final Cut X: I Don’t Get It: "

Before reading this article, this is what you should know:

- I didn’t go to the SuperMeet. My wife is expecting any day and I decided to stay home instead of potentially miss our little girl’s birth.

- I followed the feed and tweets of everyone there as best I could.

- I use Final Cut Pro every day.

- I plan on buying Final Cut X when the day it comes out.

 

Before the announcement of Final Cut X  last night at NAB, I reflected upon the many thoughts of my students, my colleagues and of mine about the next update of the Final Cut Studio. How many times have you head others or caught yourself thinking “Well, the next Final Cut Pro will do that…” “They will probably address that in the next update” or  ”Wouldn’t it be nice if….”

I know everyone there was fairly impressed with the presentation. And that’s why I think my disadvantage in not being able to go and see the presentation or feel the hype is your advantage in trying to grasp what the new update actually is.

First of all this is what I like (but it doesn’t mean I understand it)

- The price is $299. That’s great. But hey, wait a second? What about the price of all the other assets in the Final Cut Studio?

- 4K resolution! Wait, does that mean it can play R3D files or Redcode? Or does it just transcode it to ProRes automatically in the background?

- No rendering! Wait, does that mean it will autorender to my drive? I don’t know…

For the mean time I will just go to Apple.com and check it out there, but wait it isn’t there either.

I don’t get it.

I am going to try to do a video today with Cammon Randle from BluFireStudios.com talking about it.

 

"

Unofficial videos from new the Final Cut Pro X announcement

Unofficial videos from new the Final Cut Pro X announcement: "

4 videos from the "camera bag" shown up on YouTube few minutes ago showing the whole Final Cut Pro X announcement. No comment. Watch them before Apple will take them down!

 




Source: http://www.photographybay.com/2011/04/13/final-cut-pro-x-annoncement-video/ 

"

ערן שטרן מתייחס להכרזה החדשה של FCP

<div style="direction:rtl;text-align:right">ערן שטרן מתייחס להכרזה החדשה של FCP</div>: "
מערכת מרשימה וישנם גם חסרונות
"

New FCP X is really Not So New

New FCP X is really Not So New:
I am, like so many others, very pleased Apple finally revamped FCP - its a good solid, detailed release; more substantial than the last three versions put together - BUT…. please let us not delude ourselves that this release is anything other than Apple playing catch up after having been very off the ball for the past 4 years. The only people who will find FCP X ‘revolutionary’ are those who have not used other editing systems and do not know what else is out there.



More...

The Sound of 1,700 Jaws Dropping

The Sound of 1,700 Jaws Dropping: "

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc.]

Apple this evening provided a “sneak peek” at the next version of Final Cut Pro – now called “Final Cut Pro X” at the NAB SuperMeet in Las Vegas, Nevada.

The new Final Cut Pro is a bold move – a totally redesigned interface, 64-bit memory addressing, multi-processor support, tight integration of metadata in the project file with metadata stored in the clip not just in the project, heavy use of automation to simplify tedious tasks, and a rethinking of the entire concept of what it means to edit.

I can’t think of any other company that could so totally redefine what a non-linear video editor is than Apple. Since the release of Final Cut Pro 1, each version of FCP has contained incremental improvements. This is a complete restatement at every possible level.

As Phil Schiller, senior VP for world-wide marketing for Apple told me after the presentation, “This is a total rethinking of how we tell stories visually.”

Love it or hate it, our editing life won’t be the same again.

Oh, and did I mention — it has a ship date of June, with a suggested retail price of $299, and will be sold through the Mac App STORE (more on that in a bit).

TAKING A STEP BACK

But to look at Final Cut Pro in terms of its features or spec list misses a much bigger point that I want to reflect on for a bit. And it all revolves around a term I used in my first line – this was a “sneak peek.”

This is why you won’t see anything about the new Final Cut on Apple’s website – this is a preview, not the launch. There is still much work that needs to be done on the software.

Understanding an Apple event is like understanding a meeting of the Federal Reserve Bank. It is essential to concentrate on both what was said, and what was not said.

After the presentation, I spoke with Richard Townhill, Director of Pro Video Product Marketing for Apple (who served as the host for Apple’s presentation) who told me that “the purpose of today is to focus exclusively on Final Cut Pro, highlight some of the new features, and give people a chance to see and comment on the new interface. We will have much more to say about both Final Cut and our other applications in the future.”

Final Cut has been rewritten from the ground up and borrows a lot from other siblings in the suite. The audio cleanup and processing borrows heavily from Soundtrack Pro, primary and secondary color correction tools are taken from Color (see the screen shot below), and some of the motion effects techniques are taken from Motion.

However, this does not mean these other applications are dead – simply that Apple is not talking about them… yet.

I was reading posts this evening on IMUG and Twitter, where users were saying: “is it iMovie on Steroids?” I think this is a premature question.

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc.]

THIS IS A PRO APP APPLE DESIGNED FOR PROS

After the presentation, I went down front to talk with the folks from Apple about what I saw. And I asked Richard directly: “Explain to me why this isn’t a big version of iMovie?”

Richard replied: “We designed this to have professional features for the professional user. The reason we chose to present it here at the Supermeet was that we wanted the professional user to see it and understand what we are doing.”

What viewers in the audience did NOT see was who from Apple was attending the presentation that did not appear on stage.

Somehow, I managed to sit in the Apple executive section of the hall. In front of me was Phil Schiller, Senior VP for Worldwide Marketing. The head of PR was sitting to his right. The two lead engineering directors, or VPs, were sitting on either side of me. I was surrounded by top-level executives from engineering, PR, marketing, product management — literally a dozen extremely senior executives were sitting in the front two rows.

Apple would not send this level of executive talent simply to watch the roll-out of a product that they did not care about.

SIDE NOTE: I was sandwiched between two senior engineering executives who had as much fun as anyone in the audience watching the demo and applauding. I suspect it was because they were finally seeing the public result of years of behind-the-scenes work.

Another interesting data point. This presentation was almost exactly the same one that I saw six weeks ago in Cupertino. Apple used it then to get feedback from a small group; I suspect they are using this exact presentation tonight for the same reason — to get reactions from a much larger group.

LOOKING AT THE NUTS AND BOLTS

Based on tonight’s presentation several long-standing irritants with Final Cut Pro disappear:

* Rendering is now in the background and much faster because it harnesses the power of the GPU.
* The 4 GB memory limit is gone – FCP will use as much RAM as you have installed on your system.
* FCP X now uses all the processors on your system, not just one and a half.

In addition, a flock of new features were added:
* It supports editing video image sizes from standard definition up to 4K.
* It uses fewer tools from the Tool palette (which is no longer there, by the way) by making the cursor smarter. WHERE you click something determines WHAT you can do with it.
* A lot of existing features are jazzed up (linking and grouping are replaced by the much more elegant Clip Connection and Compound Clips)
* While new features like the magnetic timeline, permanent audio sync and auto-metadata generation are flat-out stunning.

NOTE: Nothing said, or implied tonight, indicated that you would need any special hardware. My guess is that any Mac you buy now will run FCP perfectly. Also, contrary to some rumors, I spoke with Apple engineering about Thunderbolt. This is a system level I/O connection. If your Mac has it, ANY version of FCP – or any other Mac application – will take advantage of it.

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc.]

THINGS I WAS STRUCK BY

While the slide show was identical to the February meeting, the demo was not. Randy Ubillos, who did the demo, added more features and additional explanations on effects (see the screen shot above). However, I was told later that the build that was demoed was the same build that was shown in February – and that the application has moved significantly forward since that time.

In other words, what we saw tonight was nowhere near the final form of the application.

I was also very impressed that audio was not treated as an unwelcome step-child. First, the demo paid a lot of attention to setting and maintaining audio sync, however lots of little details were also obvious:

* Sample rate precision in scrolling an audio clip
* Pitch corrected audio scrolling in slow motion
* Displaying waveforms at a size big enough to see what they look like
* Displaying audio levels within the waveform that are approaching clipping (as one engineer near me remarked, “And THAT took us a LONG while to figure out.”)
* Displaying audio peaks for the entire mix that are approaching clipping
* Improved audio cleanup controls, which can be applied or ignored by the user (these look to be borrowed from Soundtrack Pro)
* Adding fades with a keystroke, or by pulling in the top corners of a clip, with four different fade shapes, rather than the limit of two inside FCP 7; these, too, borrow interface ideas from Soundtrack Pro.

THE CROWD’S REACTIONS

In brief, the crowd was loving it. Granted, many of them got well-lubricated at the open bar before the event, but nonetheless, everyone seemed to have a good time.

The new interface drew applause, 64-bit support and background rendering had people drooling and the new price of $299 received a standing ovation.

MY REACTIONS

I’ve been thinking hard about this since I first saw the software six weeks ago.

And, truthfully, I’m very torn. There are some features here that I really like a LOT. There are a few that I don’t like at all. But there is a great deal that has not yet been said.

And that, I think, is the key point. The devil is ALWAYS in the details.

Apple has done its usual magnificent job of previewing a new product. But this is only the preview.

I met Randy Ubillos, Chief Architect for Video Applications at Apple, after he presented the demo of the software. I told him that parts of what I saw I liked a lot and parts had me quite concerned. And I asked if Apple was interested in our feedback. He immediately said that Apple is VERY interested in our feedback, that they are listening and want to make this application something that all of us can be proud of using.

I believe him. And I also believe that it is way too early to make any final decisions about this version. There are too many unanswered questions. For example, here are some questions the answers to which are still unknown:

* The retail price for FCP is $299 – but what is the retail price of the other software parts of the Suite? Are we back to ala carte pricing?

* The application will be sold through the Mac App store. What happens to all the great data files that were available with the suite in earlier versions?

* How does FCP X work with existing FCP 7 projects?

* What other applications ship with Final Cut and how do they integrate?

* How many of our existing plug-ins, peripherals, hardware, and other gear need to be updated to work with the new software?

* Editing does not exist in a vacuum, how do we share files, clips, metadata, and project information with other software tools?

* How does it handle media?

* Real-time, native video processing is great for editing – however, we still need to transcode to get files on the web. How?

As of tonight, Apple hasn’t provided answers to these, or many other questions. As they do, or as I’m able to find them out, I’ll share them with you in this blog and my newsletter.

As one engineer told me at the Cupertino meeting in February, Final Cut Pro is still a work in progress. We’ve seen the outline of the work – the rough cut, if you will. Now we need to give the engineers time to listen to our feedback, polish it up, and deliver the final cut of Final Cut.

ONE LAST THOUGHT

I’ve made a promise to myself to provide training on the new version of Final Cut Pro as soon as possible after the release date.

If you are interested in getting up to speed quickly on the new version – please sign up for my free monthly Final Cut Studio newsletter. As I learn more, I’ll be sharing it with you there.

And as I make new training available, I’ll announce it there first.

For now, I’m going back to the drawing boards. I’ve got a lot of new work to do.

Larry

"

Videoguys Blog - AJA Announces FS2 Dual Channel Universal Frame Synchronizer and Converter

Videoguys Blog - AJA Announces FS2 Dual Channel Universal Frame Synchronizer and Converter

BBC Approved HD camera list 2011

BBC Approved HD camera list 2011: "BBC APROVED HD CAMERAS Studio Cameras • Sony HDC1500 • Sony HDC1550 • Sony HDC1400 • Sony HDC1450 • Sony HSC300 • Sony HXC100 • Grass Valley LDK8000 Elite Worldcam • Grass Valley LDK8000 Elite Standard • Grass Valley LDK4000 Elite 1080i HD Handheld • Canon XF305 • Canon XF300 • Sony PMW-EX1R – with [...]"