A paper from researchers at Microsoft Research and Hebrew University details a new, spline-based algorithm for transforming pixel art, such as that from early sprite-based games, into scalable vector images. Johannes Kopf and Dani Lischinski's 'Depixelizing Pixel Art' [PDF] describes an upscaling technique that differs from popular methods used by companies like Adobe in ways that are particularly suited for the low-resolution sprites of classic games. For example, the algorithm assumes that pixels in the ...
Hi! My name is Oren Shalmy.
This blog is a collection of articles discussing various technologies used in video and film post production. Some posts are original, most are not.
From open source tools and rebel techniques to high-end DI, digital distribution, animation and VFX.
Thursday, May 26, 2011
Researchers Show Improved Algorithm For Smoothing Upscaled Pixel Art
Researchers Show Improved Algorithm For Smoothing Upscaled Pixel Art: "
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